A little wonder, shared. Play a free story

AN ORIGINAL FANTASY ADVENTURE FOR TWO

A night in.
A road into
the unknown.

An autumn storm is closing the mountain pass. Carry a living ember along an old road, and decide which promises to keep.

Two heroes. One shared adventure. No game master.

Two travelers share a glowing lantern on an autumn road to a mountain watchhouse
HEARTH & QUEST PRESENTS

The Emberbound
Road

A shared adventure for two
✧   Made for two adults✧   Read on screen or print at home✧   Digital only. Nothing shipped.

YOUR FIRST JOURNEY TOGETHER

The Emberbound Road

One small flame.
A promise worth carrying.

Carry a living ember from Lantern Vale to a mountain watchhouse before an autumn storm closes the pass. Along the road, meet people divided by an old promise and decide where the ember’s warmth belongs.

Play the Warden and the Wayfinder. Take turns reading, weigh each choice together, and let a roll of the die change what the road asks of you.

2 adult playersAll rules includedNo separate game master

MAKE SOME ROOM AT THE TABLE

Both of you play.
Both of you discover.

I

Choose your heroes.

One of you becomes the Warden, the other the Wayfinder. Bring a twenty-sided die (d20), a pencil and paper. The guide explains the rules.

II

Follow the story.

Take turns reading each scene. Discuss the choices and roll when the story calls for it. Neither of you needs to know what comes next.

III

Leave your mark.

Your decisions change the consequences and the ending. Optional personal prompts can be answered as your heroes or skipped.

REAL PAGES FROM THE KIT

The story. The heroes.
The little details.

The linked playbook includes rules, a worked example,
12 scenes, three endings and everything below.

I / START HERE

A clear beginning.

A one-page Start Here guide shows what to open and gather. The playbook includes a one-page table reference. Choose the screen, US Letter or A4 edition of the same adventure.

Actual first-edition Start Here guide, with five setup steps Start Here guide
II / YOUR SHARED JOURNEY

Choices you carry.

Each of you has a hero sheet. Print or copy the shared journey sheet to track Ember, Bonds and decisions by hand. Record your next scene when you pause.

Actual journey sheet with Ember and Bonds tracks, Focus boxes, flags and pause fields Journey tracker
III / THE ROAD AHEAD

A world to discover.

A labeled route diagram follows six locations. Six discovery handouts reveal people, customs and clues when the story calls for them.

Actual player-safe route diagram from Lantern Vale through six locations to Cairnrest Watchhouse Route diagram
IV / YOUR FIRST CHOICE

Read. Choose. Discover.

Read the opening scene and its two choices. The book supplies the results; you decide together how your heroes approach the road.

First-edition opening scene, A Coal in a Copper Cage, with two choices and their rules Opening scene

Actual pages from the first edition. Select a page to enlarge it.
The route diagram is not a tactical battlemap. Dice and physical supplies are not included.

A glowing cottage beyond a stone bridge at twilight
A LITTLE
gift
FROM US

A SEPARATE FREE MINI-ADVENTURE

Every good story
starts with a door.

A mysterious door has appeared beneath a pear tree. Help it find a home in The Lantern Door, a free adventure to play here or from a downloadable PDF.

Play together · In your browser · Free PDF
Let’s see where it leads No email. No dice. Just a little imagination.

SOMETHING TO REMEMBER TOGETHER

A quiet table.
An extraordinary road.

A keeper with a difficult duty. A stranger with a promise to mend. A small kindness that changes where you belong. We’re making a world with room for both of you.

Original worlds, thoughtful choices, and a place for both of you. Our illustrations are original AI-generated artwork.

BEFORE YOU STEP INSIDE

A few good questions.

New to this? You’re in the right place.

What exactly will we receive?

The Emberbound Road is one complete digital adventure with 12 scenes and three possible endings. The kit contains a one-page Start Here guide, a linked screen playbook and US Letter and A4 print editions of the same game. The playbook includes a one-page table reference, two hero sheets, a journey sheet, six discovery handouts and a route diagram. Nothing is shipped.

Do we need experience or a game master?

No separate game master or outside rulebook is needed. Two adults each play a hero and alternate reading. The included rules and worked example explain how choices, dice and the shared journey tracker work.

What do we need at home?

One twenty-sided die (d20), a pencil and paper, plus a screen to read from or a printed copy. Print or copy the journey sheet and update it by hand. The PDFs do not save game progress. Physical supplies are not included.

Is this a romantic game?

It is made for a shared night in. You can play as partners or companions. Personal prompts are optional, can be answered as your characters, and can always be skipped without affecting the game.

Can we buy it now?

Yes. Choose the digital kit above and continue through Shopify checkout. Nothing is shipped.

How long does it take?

Set aside an unhurried evening and play at your own pace. A reliable play-time range has not yet been measured. Record your next scene and revealed discoveries on the journey sheet when you pause.

Is the free story part of the paid adventure?

No. The Lantern Door is a separate, shorter story that you can play in your browser or download for free. It gives you a taste of the setting and shared storytelling, but it does not use the Emberbound Road dice rules.