Choose your heroes.
One of you becomes the Warden, the other the Wayfinder. Bring a twenty-sided die (d20), a pencil and paper. The guide explains the rules.
AN ORIGINAL FANTASY ADVENTURE FOR TWO
An autumn storm is closing the mountain pass. Carry a living ember along an old road, and decide which promises to keep.
Two heroes. One shared adventure. No game master.

The Emberbound
Road
YOUR FIRST JOURNEY TOGETHER
One small flame.
A promise worth carrying.
Carry a living ember from Lantern Vale to a mountain watchhouse before an autumn storm closes the pass. Along the road, meet people divided by an old promise and decide where the ember’s warmth belongs.
Play the Warden and the Wayfinder. Take turns reading, weigh each choice together, and let a roll of the die change what the road asks of you.
MAKE SOME ROOM AT THE TABLE
One of you becomes the Warden, the other the Wayfinder. Bring a twenty-sided die (d20), a pencil and paper. The guide explains the rules.
Take turns reading each scene. Discuss the choices and roll when the story calls for it. Neither of you needs to know what comes next.
Your decisions change the consequences and the ending. Optional personal prompts can be answered as your heroes or skipped.
REAL PAGES FROM THE KIT
The linked playbook includes rules, a worked example,
12 scenes, three endings and everything below.
A one-page Start Here guide shows what to open and gather. The playbook includes a one-page table reference. Choose the screen, US Letter or A4 edition of the same adventure.
Start Here guide ↗
Each of you has a hero sheet. Print or copy the shared journey sheet to track Ember, Bonds and decisions by hand. Record your next scene when you pause.
A labeled route diagram follows six locations. Six discovery handouts reveal people, customs and clues when the story calls for them.
Route diagram ↗
Read the opening scene and its two choices. The book supplies the results; you decide together how your heroes approach the road.
Opening scene ↗
Actual pages from the first edition. Select a page to enlarge it.
The route diagram is not a tactical battlemap. Dice and physical supplies are not included.
SOMETHING TO REMEMBER TOGETHER
A keeper with a difficult duty. A stranger with a promise to mend. A small kindness that changes where you belong. We’re making a world with room for both of you.
Original worlds, thoughtful choices, and a place for both of you. Our illustrations are original AI-generated artwork.
BEFORE YOU STEP INSIDE
New to this? You’re in the right place.
The Emberbound Road is one complete digital adventure with 12 scenes and three possible endings. The kit contains a one-page Start Here guide, a linked screen playbook and US Letter and A4 print editions of the same game. The playbook includes a one-page table reference, two hero sheets, a journey sheet, six discovery handouts and a route diagram. Nothing is shipped.
No separate game master or outside rulebook is needed. Two adults each play a hero and alternate reading. The included rules and worked example explain how choices, dice and the shared journey tracker work.
One twenty-sided die (d20), a pencil and paper, plus a screen to read from or a printed copy. Print or copy the journey sheet and update it by hand. The PDFs do not save game progress. Physical supplies are not included.
It is made for a shared night in. You can play as partners or companions. Personal prompts are optional, can be answered as your characters, and can always be skipped without affecting the game.
Yes. Choose the digital kit above and continue through Shopify checkout. Nothing is shipped.
Set aside an unhurried evening and play at your own pace. A reliable play-time range has not yet been measured. Record your next scene and revealed discoveries on the journey sheet when you pause.
No. The Lantern Door is a separate, shorter story that you can play in your browser or download for free. It gives you a taste of the setting and shared storytelling, but it does not use the Emberbound Road dice rules.